We generally play within a fantasy setting called The House of Geppetto. HoG is an epic story spanning the 600-year journey of Irrini, Pinno, and Gemminy Geppetto, triplets with a rich and complex history. A large portion of the family is migrating to a far-off, magical land and is hiring Associates to help them. Our players are those associates, and in the name of House of Geppetto, they venture forth.
The story-arc contains all aspects typically found in RPGs, sometimes referred to as the three pillars of play: Social, Exploration, and Combat. Players have autonomy within the game rules and choose through their actions to more heavily favour or avoid one or more of those pillars. Combat-free adventure is entirely possible, and Extremely Junior Associates have autonomy in this area.
More often, character goals are better achieved by non-violent interaction. We strive to teach kids how to read a situation from multiple perspectives and have various communication and problem solving skills at their disposal, so violence doesn’t have to be their go-to solution. We do not condone violence in the real world, and we should not confuse our lives as players with our characters’. However, players are encouraged to practice any skills they’ve been working on, such as flexibility, perspective taking, self-regulation, collaborative problem solving, etc.
Role-playing games are a framework for our collaborative storytelling. Geppetto & Associates works with a number of RPG’s to tell our stories, but our favourites are Dungeons & Dragons 5E and Little Wizards for younger adventurers. We don’t assume you know how to play these games and will happy train you, your family, staff, whomever.